340 research outputs found

    Robustness and sensitivity analyses for rough Volterra stochastic volatility models

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    In this paper we perform robustness and sensitivity analysis of several continuous-time rough Volterra stochastic volatility models with respect to the process of market calibration. Robustness is understood in the sense of sensitivity to changes in the option data structure. The latter analyses then should validate the hypothesis on importance of the roughness in the volatility process dynamics. Empirical study is performed on a data set of Apple Inc. equity options traded in four different days in April and May 2015. In particular, the results for RFSV, rBergomi and aRFSV models are provided

    On simulation of rough Volterra stochastic volatility models

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    Rough Volterra volatility models are a progressive and promising field of research in derivative pricing. Although rough fractional stochastic volatility models already proved to be superior in real market data fitting, techniques used in simulation of these models are still inefficient in terms of speed and accuracy. This paper aims to present accurate and efficient tools and techniques for Monte-Carlo simulations for a wide range of rough volatility models. In particular, we compare three commonly used simulation methods: the Cholesky method, the Hybrid scheme, and the rDonsker scheme. We also comment on the implementation of variance reduction techniques. In particular, we show the obstacles of the so-called turbocharging technique whose performance is sometimes counter-productive. To overcome these obstacles, we suggest several modifications

    The World of Fast Moving Objects

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    The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports videos, but are not rare elsewhere. In a single frame, such objects are often barely visible and appear as semi-transparent streaks. A method for the detection and tracking of FMOs is proposed. The method consists of three distinct algorithms, which form an efficient localization pipeline that operates successfully in a broad range of conditions. We show that it is possible to recover the appearance of the object and its axis of rotation, despite its blurred appearance. The proposed method is evaluated on a new annotated dataset. The results show that existing trackers are inadequate for the problem of FMO localization and a new approach is required. Two applications of localization, temporal super-resolution and highlighting, are presented

    Contribution of the non-linear term in the Balitsky-Kovchegov equation to the nuclear structure functions

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    In this paper, we present nuclear structure functions calculated from the impact-parameter dependent solution of the Balitsky-Kovchegov equation with our recently proposed set of nuclear initial conditions. We calculate the results with and without the non-linear term in the BK equation in order to study the impact of saturation effects on the measurable structure functions and nuclear modification factor. The difference of these results rises with decreasing Bjorken xx and increasing scale. These predictions are of interest to the physics program at the future ep and eA colliders.Comment: 4 pages, 4 figure

    Synthetic Tomographic Images of Slabs from Mineral Physics

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    The mantle structures observed by seismic tomography can only be linked with convection models by assuming some relationships between temperature, density and velocity. These relationships are complex and non linear even if the whole mantle has a uniform composition. For example, the density variations are not only related to the depth dependent thermal expansivity and incompressibility, but also to the distribution of the mineralogical phases that are themselves evolving with temperature and pressure. In this paper, we present a stoichiometric iterative method to compute the equilibrium mineralogy of mantle assemblages by Gibbs energy minimization. The numerical code can handle arbitrary elemental composition in the system MgO, FeO, CaO, Al2_2O3_3 and SiO2_2 and reaches the thermodynamic equilibrium by choosing the abundances of 31 minerals belonging to 14 possible phases. The code can deal with complex chemical activities for minerals belonging to solid state solutions. We illustrate our approach by computing the phase diagrams of various compositions with geodynamical interest (pyrolite, harzburgite and oceanic basalt). Our simulations are in reasonable agreement with high pressure and high temperature experiments. We predict that subducted oceanic crust remains significantly denser than normal mantle even near the core mantle boundary. We then provide synthetic tomographic models of slabs. We show that properties computed at thermodynamic equilibrium are significantly different from those computed at fixed mineralogy. We quantify the three potential contributions of the seismic anomalies (intrinsic thermal effect, changes in mineralogy induced by temperature variations, changes in the bulk composition) and show that they are of comparable magnitudes. Although the accuracy of our results is limited by the uncertainties on the thermodynamic parameters and equations of states of each individual mineral, future geodynamical models will need to include these mineralogical aspects to interpret the tomographic results as well as to explain the geochemical observations

    Sim-to-Real Reinforcement Learning for Deformable Object Manipulation

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    We have seen much recent progress in rigid object manipulation, but interaction with deformable objects has notably lagged behind. Due to the large configuration space of deformable objects, solutions using traditional modelling approaches require significant engineering work. Perhaps then, bypassing the need for explicit modelling and instead learning the control in an end-to-end manner serves as a better approach? Despite the growing interest in the use of end-to-end robot learning approaches, only a small amount of work has focused on their applicability to deformable object manipulation. Moreover, due to the large amount of data needed to learn these end-to-end solutions, an emerging trend is to learn control policies in simulation and then transfer them over to the real world. To-date, no work has explored whether it is possible to learn and transfer deformable object policies. We believe that if sim-to-real methods are to be employed further, then it should be possible to learn to interact with a wide variety of objects, and not only rigid objects. In this work, we use a combination of state-of-the-art deep reinforcement learning algorithms to solve the problem of manipulating deformable objects (specifically cloth). We evaluate our approach on three tasks --- folding a towel up to a mark, folding a face towel diagonally, and draping a piece of cloth over a hanger. Our agents are fully trained in simulation with domain randomisation, and then successfully deployed in the real world without having seen any real deformable objects.Comment: Published at the Conference on Robot Learning (CoRL) 201

    Sub-frame Appearance and 6D Pose Estimation of Fast Moving Objects

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    We propose a novel method that tracks fast moving objects, mainly non-uniform spherical, in full 6 degrees of freedom, estimating simultaneously their 3D motion trajectory, 3D pose and object appearance changes with a time step that is a fraction of the video frame exposure time. The sub-frame object localization and appearance estimation allows realistic temporal super-resolution and precise shape estimation. The method, called TbD-3D (Tracking by Deblatting in 3D) relies on a novel reconstruction algorithm which solves a piece-wise deblurring and matting problem. The 3D rotation is estimated by minimizing the reprojection error. As a second contribution, we present a new challenging dataset with fast moving objects that change their appearance and distance to the camera. High speed camera recordings with zero lag between frame exposures were used to generate videos with different frame rates annotated with ground-truth trajectory and pose

    Calibrated Out-of-Distribution Detection with a Generic Representation

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    Out-of-distribution detection is a common issue in deploying vision models in practice and solving it is an essential building block in safety critical applications. Most of the existing OOD detection solutions focus on improving the OOD robustness of a classification model trained exclusively on in-distribution (ID) data. In this work, we take a different approach and propose to leverage generic pre-trained representation. We propose a novel OOD method, called GROOD, that formulates the OOD detection as a Neyman-Pearson task with well calibrated scores and which achieves excellent performance, predicated by the use of a good generic representation. Only a trivial training process is required for adapting GROOD to a particular problem. The method is simple, general, efficient, calibrated and with only a few hyper-parameters. The method achieves state-of-the-art performance on a number of OOD benchmarks, reaching near perfect performance on several of them. The source code is available at https://github.com/vojirt/GROOD.Comment: 10 pages, accepted to Workshop on Uncertainty Quantification for Computer Vision, ICCV 202
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