340 research outputs found
Robustness and sensitivity analyses for rough Volterra stochastic volatility models
In this paper we perform robustness and sensitivity analysis of several
continuous-time rough Volterra stochastic volatility models with respect to the
process of market calibration. Robustness is understood in the sense of
sensitivity to changes in the option data structure. The latter analyses then
should validate the hypothesis on importance of the roughness in the volatility
process dynamics. Empirical study is performed on a data set of Apple Inc.
equity options traded in four different days in April and May 2015. In
particular, the results for RFSV, rBergomi and aRFSV models are provided
On simulation of rough Volterra stochastic volatility models
Rough Volterra volatility models are a progressive and promising field of
research in derivative pricing. Although rough fractional stochastic volatility
models already proved to be superior in real market data fitting, techniques
used in simulation of these models are still inefficient in terms of speed and
accuracy. This paper aims to present accurate and efficient tools and
techniques for Monte-Carlo simulations for a wide range of rough volatility
models. In particular, we compare three commonly used simulation methods: the
Cholesky method, the Hybrid scheme, and the rDonsker scheme. We also comment on
the implementation of variance reduction techniques. In particular, we show the
obstacles of the so-called turbocharging technique whose performance is
sometimes counter-productive. To overcome these obstacles, we suggest several
modifications
The World of Fast Moving Objects
The notion of a Fast Moving Object (FMO), i.e. an object that moves over a
distance exceeding its size within the exposure time, is introduced. FMOs may,
and typically do, rotate with high angular speed. FMOs are very common in
sports videos, but are not rare elsewhere. In a single frame, such objects are
often barely visible and appear as semi-transparent streaks.
A method for the detection and tracking of FMOs is proposed. The method
consists of three distinct algorithms, which form an efficient localization
pipeline that operates successfully in a broad range of conditions. We show
that it is possible to recover the appearance of the object and its axis of
rotation, despite its blurred appearance. The proposed method is evaluated on a
new annotated dataset. The results show that existing trackers are inadequate
for the problem of FMO localization and a new approach is required. Two
applications of localization, temporal super-resolution and highlighting, are
presented
Contribution of the non-linear term in the Balitsky-Kovchegov equation to the nuclear structure functions
In this paper, we present nuclear structure functions calculated from the
impact-parameter dependent solution of the Balitsky-Kovchegov equation with our
recently proposed set of nuclear initial conditions. We calculate the results
with and without the non-linear term in the BK equation in order to study the
impact of saturation effects on the measurable structure functions and nuclear
modification factor. The difference of these results rises with decreasing
Bjorken and increasing scale. These predictions are of interest to the
physics program at the future ep and eA colliders.Comment: 4 pages, 4 figure
Synthetic Tomographic Images of Slabs from Mineral Physics
The mantle structures observed by seismic tomography can only be linked with convection models by assuming some relationships between temperature, density and velocity. These relationships are complex and non linear even if the whole mantle has a uniform composition. For example, the density variations are not only related to the depth dependent thermal expansivity and incompressibility, but also to the distribution of the mineralogical phases that are themselves evolving with temperature and pressure. In this paper, we present a stoichiometric iterative method to compute the equilibrium mineralogy of mantle assemblages by Gibbs energy minimization. The numerical code can handle arbitrary elemental composition in the system MgO, FeO, CaO, AlO and SiO and reaches the thermodynamic equilibrium by choosing the abundances of 31 minerals belonging to 14 possible phases. The code can deal with complex chemical activities for minerals belonging to solid state solutions. We illustrate our approach by computing the phase diagrams of various compositions with geodynamical interest (pyrolite, harzburgite and oceanic basalt). Our simulations are in reasonable agreement with high pressure and high temperature experiments. We predict that subducted oceanic crust remains significantly denser than normal mantle even near the core mantle boundary. We then provide synthetic tomographic models of slabs. We show that properties computed at thermodynamic equilibrium are significantly different from those computed at fixed mineralogy. We quantify the three potential contributions of the seismic anomalies (intrinsic thermal effect, changes in mineralogy induced by temperature variations, changes in the bulk composition) and show that they are of comparable magnitudes. Although the accuracy of our results is limited by the uncertainties on the thermodynamic parameters and equations of states of each individual mineral, future geodynamical models will need to include these mineralogical aspects to interpret the tomographic results as well as to explain the geochemical observations
Sim-to-Real Reinforcement Learning for Deformable Object Manipulation
We have seen much recent progress in rigid object manipulation, but
interaction with deformable objects has notably lagged behind. Due to the large
configuration space of deformable objects, solutions using traditional
modelling approaches require significant engineering work. Perhaps then,
bypassing the need for explicit modelling and instead learning the control in
an end-to-end manner serves as a better approach? Despite the growing interest
in the use of end-to-end robot learning approaches, only a small amount of work
has focused on their applicability to deformable object manipulation. Moreover,
due to the large amount of data needed to learn these end-to-end solutions, an
emerging trend is to learn control policies in simulation and then transfer
them over to the real world. To-date, no work has explored whether it is
possible to learn and transfer deformable object policies. We believe that if
sim-to-real methods are to be employed further, then it should be possible to
learn to interact with a wide variety of objects, and not only rigid objects.
In this work, we use a combination of state-of-the-art deep reinforcement
learning algorithms to solve the problem of manipulating deformable objects
(specifically cloth). We evaluate our approach on three tasks --- folding a
towel up to a mark, folding a face towel diagonally, and draping a piece of
cloth over a hanger. Our agents are fully trained in simulation with domain
randomisation, and then successfully deployed in the real world without having
seen any real deformable objects.Comment: Published at the Conference on Robot Learning (CoRL) 201
Sub-frame Appearance and 6D Pose Estimation of Fast Moving Objects
We propose a novel method that tracks fast moving objects, mainly non-uniform
spherical, in full 6 degrees of freedom, estimating simultaneously their 3D
motion trajectory, 3D pose and object appearance changes with a time step that
is a fraction of the video frame exposure time. The sub-frame object
localization and appearance estimation allows realistic temporal
super-resolution and precise shape estimation. The method, called TbD-3D
(Tracking by Deblatting in 3D) relies on a novel reconstruction algorithm which
solves a piece-wise deblurring and matting problem. The 3D rotation is
estimated by minimizing the reprojection error. As a second contribution, we
present a new challenging dataset with fast moving objects that change their
appearance and distance to the camera. High speed camera recordings with zero
lag between frame exposures were used to generate videos with different frame
rates annotated with ground-truth trajectory and pose
Calibrated Out-of-Distribution Detection with a Generic Representation
Out-of-distribution detection is a common issue in deploying vision models in
practice and solving it is an essential building block in safety critical
applications. Most of the existing OOD detection solutions focus on improving
the OOD robustness of a classification model trained exclusively on
in-distribution (ID) data. In this work, we take a different approach and
propose to leverage generic pre-trained representation. We propose a novel OOD
method, called GROOD, that formulates the OOD detection as a Neyman-Pearson
task with well calibrated scores and which achieves excellent performance,
predicated by the use of a good generic representation. Only a trivial training
process is required for adapting GROOD to a particular problem. The method is
simple, general, efficient, calibrated and with only a few hyper-parameters.
The method achieves state-of-the-art performance on a number of OOD benchmarks,
reaching near perfect performance on several of them. The source code is
available at https://github.com/vojirt/GROOD.Comment: 10 pages, accepted to Workshop on Uncertainty Quantification for
Computer Vision, ICCV 202
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